

The ability to edit characters not currently in your party is a possible future enhancement. You can currently only edit characters who are in your active party.


If an inventory section does not show up, this is because your party currently does not have any of that type of inventory. You can then increase the quantity further if you would like. Selecting an item and then clicking the 'Add' button will add that item to your inventory with a quantity of 1. If you would like to add a new item that you currently don't have, you can use the dropdown box below each section to choose an item to add. The inventory sections (items, armor, weapons) only show the current contents of your inventory.

Hopefully the interface is fairly straightforward.Įach section can be collapsed or expanded by clicking on it.Įdited values do not take effect until you click one of the save buttons. Due to the variable length text font used for text display, it is recommended that users test the game to ensure the text does not get cut off at the edge.You can load a save file into RMSE either by dragging and dropping from your file browser or by clicking on the friendly green box and selecting your save file from the resulting dialog box. The line shifts in position depending on if a face graphic is used or not, as the face graphic uses space on the window. Due to the variable length text font used for text display, it is recommended that users test the game to ensure the text does not get cut off at the edge.Ī batch entry can be used to input more than four lines of text at once, which creates multiple event commands.Ī preview mode is available to test how the text displays in the window, but it should not be used to determine if the text will be cut off if custom fonts are used, or at all if plugins related to displaying text are used to add additional functionality to the command.Ī line is used to mark expected cut off where text put after each line can be expected to not fit in the window. The one to the left should be used to determine if text will be cut off if a face graphic is to be used, and the right line is used if there is no face graphic. Two lines are used to mark expected cut off where text put after each line can be expected to not fit in the window. A face graphic can also be set to be used.Ī preview mode is available to test how the text displays in the window, but it should not be used to determine if the text will be cut off, or at all if scripts related to displaying text are modified to add additional functionality to the command. Up to four lines of text can be displayed at once. Text is displayed in a variable width font in a window that appears at the bottom of the screen by default, but can be configured by the user. Due to the variable length text font used for text display, it is recommended that users test the game to ensure the text does not get cut off at the edge. No functionality exists to allow users to add face graphics to a text window, so scripts must be used to add this functionality if this is wanted functionality.Ī line is used to mark expected cut off where text put after each line can be expected to not fit in the window. A program included in Pokémon Essentials can be used to allow four lines of text to be written in the window. The window was intended to display up to four lines of text, however due to a sizing error the text box used for inputting text for the Show Text command only allows up to three lines to be written. Text is displayed in a variable width font in a window that appears at the bottom of the screen by default, but can be configured by using the Change Text Options. Text is displayed in a fixed width font, allowing for up to 38 characters to be shown per line if a face graphic is displayed, and 50 characters without a face graphic. The Change Faceset command is used to set a face graphic to appear in the window. Text is shown in a window that appears by default at the bottom of the screen, but the Display Text Settings event command can be used to configure how the text appears on the screen.
